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Jin's Muse on Engineering
  • About Me
  • Leadership
    • About Work
      • Work Like Watching a Movie
      • The day you leave …
      • The inner game of work
      • Routinization - how great institutions become mediocre
      • Have You Lost Your Stories
      • I wish I knew when I was facing layoffs
      • How to get out of this boring job
      • Why Setbacks Can Be Good for Your Career
      • What do we get from returning to office?
      • What if this is the last year you work here
      • Learning, Balancing, Falling - Don’t Stop
      • Who is the boss?
      • Under the Emperor’s New Clothes
      • Are you getting the right opportunities?
      • The elements of a healthy organization
      • Do What You Love vs. Love What You Do
    • About Life
      • Accept the things we cannot change ...
      • Live backwards
      • Life, one breath away, one breath a time
      • Will to Power
      • Learn from stand-up comedian
      • Connect the dots - submit to life’s entropy
    • Leadership Pinciples
      • The thing about Amazon’s leadership principles
      • Vision, Mission, Roadmap - But First, Eat What You Cook
      • Calibration - how we compare
      • But We are on the same side!
      • Leaders need two plans
      • Whose results are you delivering?
      • Coaching through open ended questions
      • This is the new year, and who will you delight?
      • Anti-fragility and Over-thinking
      • So ... what’s your decision
      • No Super Hero in Team
      • Congrats, you are the owner!
    • Communication
      • What, So What, Now What
        • Just tell me what’s next!
      • The Power of Repetition
      • Passing the Story Along
      • Lost in Translation
      • Chopstick War
      • How you speak about the most impactful project
      • Are we really listening
    • Problem Solving
      • How we resolve conflicts
      • Problem Solving: Leader Define Process and Better Leader Define StandardPage
      • If Kant and Nietzsche read Annie Duke's "How to Decide"
  • Engineering
    • Best Practices
      • Accuracy Ain't Always the Truth
      • No excuse for bad engineering
      • Secret of good engineering: constraint, not more time, or resource
      • The Art of Picking the Right Problems
      • Choosing the Right Battle: The Path to Productivity and Satisfaction
      • The Power Balance in Software Development
      • Three Ways of Invent and Simplify
      • Work backwards from demo-able sprint goals
      • That last 1%: from good to great
      • When it is too hard ... don't do it!
      • What Engineering can learn from Sports: Time it!
      • Struggling with Sprint Goals? Try Working Backward
      • Why working on a “legacy service” is a good thing
    • Operational Excellence
      • On dashboard
        • Dashboard Quality Vs. Product Quality
      • How we turn operation problems into big data innovation
      • Don’t automate 100%
        • 99% Automated - deleted an on-call rotation!
      • How we got rid of log diving
      • No perfect runbook - map is not territory
      • Someone have to be oncall, why they can’t be you?
        • Why being oncall is a good thing
        • If Sherlock is On-Call ...
        • Inner Peace During Oncall
      • Monitoring Your Service Health Like Human
    • Software Architecture
      • The Curse of the "Next Generation Project"
      • Absurdity in Decoupling
        • Tension of Decoupling and Cohesion
      • The ideal software form
        • Composition Over Inheritance
      • Security and Safety
      • Architecture Properties for Security Services
      • Learn system design from Git - Multilayered Architecture
        • Learn system design from Git - Immutable content-addressable datastore
        • Learn system design from Git - Event Sourcing
        • Learn system design from Git - Evolutionary Architecture
      • Quality starts with local stack
      • Intention-Revealing Interfaces with Examples
      • Design Principles
    • Distributed Computing
      • The beauty of multi-process applications
      • Cook Concurrent, Parallel, Async, and Non-blocking Together (1)
      • Cook Concurrent, Parallel, Async and Non-blocking Together (2)
      • Cook Concurrent, Parallel, Async and Non-Blocking Together (3) - The Multitasking Myth
      • The Local and Global Optimization Trade-Off in System Design
      • Throttling, Traffic Shaping, Traffic Shedding and Circuit Breakers in System Design
      • Differences Between Service Discovery and Load Balancing
        • Load balancer
      • Power of Two Choices
      • Using High Percentile Latency to Detect Resource Constraints
      • Queuing's Impact on High Percentile Latency
    • Machine Learning
      • Are you underfitting or overfitting?
      • How to lead an underfitting team
      • How to lead an overfitting team
      • Project Management and Neural Networks
      • Cryptography and Machine Learning
    • Programming
      • Can you create a language interpreter?
    • Cryptography
      • Explore KMS with CodeWhisperer (and a Dash of Cryptography) - AES-GCM
      • Exploring KMS with a Dash of Philosophy - HASH
      • Explore KMS' RSA encryption: a tale of two keys
      • Explore KMS - the monkey business of Elliptic Curve Cryptography (ECC)Page
  • Project Management
    • Setting goals
      • The Words of Goals
      • Why deadline is a good thing
      • Can you ship it?
      • One Thing Worth Remembering Per Quarter
    • The art of project planning
      • Are you still playing poker at scrum planning
      • Plan and Planning - How we start a project
      • A project’s journey - from inception to reflection
      • Component Team, Feature Team and Tiger Team
      • Sprint demo is a stage
      • Milestone and date
      • Onboarding project
      • Have You Sent Your Status Reports
      • When do you know a project smells
      • Hackathon is coming
    • How to prioritize
      • How to prioritize your 700 ticket backlog
      • Kitchen Sink and Tech Debt
  • Product Management
    • Find Problem
      • Dare to be 10x better
      • It is better to do the right problem the wrong way …
      • The Art of Goal setting: reactive goals, proactive goals, and inspirational goals
      • The things we don’t do …
      • No, I don’t want a platform
  • SDE Career Development
    • Promotion
      • The thing about promotion
        • Write your own promo doc
          • How to write your promo doc
        • The Reason Not To Promote
        • The myth of promotion project
      • The thing about leveling: are you SDE I, II or III?
      • What a L5 SDE is expected in Amazon
      • Customer Obsession - Of Your Own Promotion
      • Still waiting for that perfect manager?
      • You and Your Manager
    • Being SDE
      • What does a KMS SDE do?
      • From Knowing to Mastery: SDE Levels and Guild Ranks
      • How do SDE paint a Tiger from a Cat
      • The need to code
        • So ... where is your code
        • Quantity and Quality - How many line of code did you write?
      • Learn the Machine First
      • Is college major important?
      • Become an industry expert
      • How, What and Why in Problem Solving
      • Integrate both Breath and Depth in Life Long Learning
      • Do one thing well
      • CS students should know computer science history
      • Why Micromanagement is good for you
      • The power of imprinting
    • The Different Levels of Diving Deep
    • Becoming a tech lead
      • The traits of top engineers
      • Road to L6 SDE
      • There is no such thing called L6 task
      • Become a SME
      • Owning a Project vs. Owning a Problem Space
      • Leading, coaching and instructing
  • SDM Career Development
    • What does a SDM do
      • The thing about SDM - organization leader
      • The thing about SDM - manager of managers
      • The thing about SDM - line manager
      • The satisfaction of being a manager
      • Coach first, manager second, learner always - how I learn to coach
      • Gardener vs. SDM
      • SDM wearing three hats
      • What is a SDM doing in a design review?
    • How to be a SDM
      • How not to Micro-Manage - Stopping Being A Task Master
      • How SDM Build Momentum And Connect the Dots
      • How a SDM shoots at a moving target
      • The Danger of Over-Abstraction for Managers
        • How AWS SDM Dive Deep (1) - Dashboard
        • How AWS SDM Dive Deep (2) - Datastore
        • How AWS SDM Dive Deep (3) - Infrastructure
        • How AWS SDM Dive Deep (4) - Deployment
        • How AWS SDM Dive Deep (5) - Correction of Error (COE)
        • How AWS SDM Dive Deep (6) - OPS Review
        • How AWS SDM Dive Deep (7) - Bar Raiser
      • You are a manager, but are you a coach?
      • What an SDM can learn from swimming coach
      • Building a Team like a Waterpolo Coach
      • What a SDM can learn from a new programming language?
      • Should a SDM be able to code like a SDE?
      • Manager, Leader and Ruler
      • Performance Evaluation - Scope, Complexity and Impact
      • A Manager’s Vision
      • A Manager's Judgment
      • Build team with a soul
      • Build a learning organization - tech talk
      • Should You Become a Manager?
      • Becoming a SDM
    • Lead Business Application Team
      • Platform Team and Business Application Team
      • Page
    • What should you expect from your manager?
    • Build a Team like a Human Learning System
    • A New Manager's Tribal Survival Guide
    • SDM should Advocate for Intention Revealing Interface
    • A 30 minutes daily standup? You are doing it wrong!
    • Project Status Meeting that Takes an Hour? You are doing it wrong!
    • How to Ask Questions as a New Manager
    • Constructive Feedback: A Managerial Dialogue
    • Distinguishing "Improvement" from "Development" Feedback
  • Interview Tips
    • Level of Your LinkedIn Profile?
    • Make it personal
    • Tell me about yourself in 3 minutes
  • Import
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  1. Engineering
  2. Software Architecture
  3. Learn system design from Git - Multilayered Architecture

Learn system design from Git - Immutable content-addressable datastore

PreviousLearn system design from Git - Multilayered ArchitectureNextLearn system design from Git - Event Sourcing

Last updated 1 year ago

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“Hi Jin, could you recommend a good source to learn system design?”, Tommy asked one day. “Sure. I would say Git - learn the design decisions behind Git and its evolution from a specific tool for Linux kernel development to a general purpose source control system that dominates software development nowadays.” I said, “I have been rereading some old books about Git recently. After 20 years of Git’s inception, I am amazed as ever on the grace of it’s elegant design.” “Really? The Git we use every day? I never thought it is a system design study target.” Tommy looked unconvinced. “Well, let’s spend a few talks on some unique architecture design ideas behind Git. “ Today, we will focus on Git as a content-addressable, immutable datastore with a version control user interface written on top of it. Git stores the content as a single object file per piece of content, named with the SHA-1 checksum of the content and its header. The subdirectory to store the file is named with the first 2 characters of the SHA-1, and the filename is the remaining 38 characters. Since the file’s name is derived from its content, not the name users give to the content - for example, Git author made two profound architectural decisions: 1. Decouple object content from its external mutable name given by users. This is the so called “content addressable” design. 2. Content and its addrresable ID are both immutable. There is no Update and Delete of CRUD to Git objects, only Create and Read are allowed (Delete is an edge case we can ignore for now). The datastore is in cleanly defined layers. You can explore it under .git/ The objects directory is a key-value data store that holds all the content for the repository, including blobs, trees, and commits. Blobs represent file data, trees represent directories, and commits represent the state of the repository at a given point in time. These objects are immutable. Instead of altering existing objects, new objects are created to represent updated data, and the old objects are preserved. This design is crucial in ensuring the consistency and integrity of the repository's history. The refs directory stores pointers into commit objects, which represent branches, tags, remotes, and other references. HEAD file points to the branch that is currently checked out, providing a reference to the latest commit in the active branch. … That it! A layer of immutable content addressable objects and a layer of mutable pointers. “A complex system that works is invariably found to have evolved from a simple system that works. The inverse proposition also appears to be true: A complex system designed from scratch never works and cannot be made to work.” - John Gall

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https://git-scm.com/book/en/v2/Git-Internals-Plumbing-and-Porcelain